Starting development of new discovery subject md

I’m very excited to be starting to develop a entirely new Medical Humanities subject for the new MD course at UoM. It is a Discovery subject, elective for first year postgraduate students studying medicine, and will be delivered entirely in virtual mode, to ensure equity across both city and rural based students.

Working with terrific colleagues Rosie Shea, Jenny Schwarz, and Jayne Lysk (all from the Faculty of Medicine), we’ve got a tight deadline to shape and create the subject, ready for delivery in Sem 1 2022. The subject will be bringing medical science, creativity and the arts together, for a socially engaged approach to health and wellbeing. We will be using an art/cultural learning approach exploiting the affordances of UoM’s cultural collections and museum/gallery environments, with a focus on the virtual space of UoM’s new Science Gallery as the virtual/conceptual central learning hub.

We started our strategising using Padlet as a collaborative tool, as we work in an entirely virtual space to create this new subject. Thanks to the inspiration and new understandings generated by EDUC#90970, I felt confident pulling together the beginnings of the Ecology of Resources for the subject, again in Padlet for easy sharing.

https://unimelb.padlet.org/heathergaunt/Medhumanities_ecology_of_resources

I’m very inspired by the reflective opportunities of the blog (they’ll use Edublogs like this). And there are great examples of digital platforms for assessment-outcomes in the form of creative content (artworks, poems, videos, music)… a classic being the UBC Heartfelt.

Artist: Cyrus McEachern , from Teaching Medicine.com art gallery

design based research in museum pedagogy

“The meaning and functional role of museum artifacts does not
depend solely on the affordances of the museum or the properties of the artifacts, but is mediated by context-bound interactions of the subjects, their intentions, and tools.”

Henrikka Vartiainen, Principles for Design -Oriented Pedagogy for Learning from and with Museum Objects, 2014

I often reflect on our opportunities to be continually more creative and collaborative at the intersection of University museums and academia. It is such a fertile space, largely because of the aligned of the ‘core missions of both museums and universities as collaborative spaces for dialogue and learning‘.(Speight et al, p. 3) We need to be pushing boundaries that we often don’t even realise are there, for the purpose of evolving new kinds of spaces, both physical and virtual, to promote more effective and transformational learning and engagement, and opportunities for creative graduate research translation.

“..when moving beyond the traditional model of educators and students in classrooms to a learning model that brings together students, museums, and expert communities, the new forms of collaboration and practices for sharing expertise present a very complex challenge. One can argue that most of the experts in different organizations have no experience of this kind of pedagogical approach that lie outside of their area of expertise. Thus, it requires extensive investigations of how diverse experts become part of the learning system, and how a reciprocal relationship for learning may be facilitated”. (Henrikka Vartiainen, Principles for Design -Oriented Pedagogy for Learning from and with Museum Objects, 2014, p. 60)

I’ve been thinking a lot lately about the learning system that is the university-based museum, and what Vartianinen has accurately described as the need for extensive investigation of the system. Last year, 2020, I wrote a Strategy (laid out in Prezi) for the Grainger Museum at the University of Melbourne for the coming 5 years, which seeks to stimulate a radically engaged approach to the museum’s relationship with its academic community. (BTW, the Prezi was a highly effective virtual tool for communicating the themes and contexts of the Strategy to team members and senior University staff in the virtual world we all occupied through 2020). (BTBTW Word Press won’t embed Prezi unfortunately!)

Heather Gaunt: Grainger Museum Strategy 2021-25

In the Activities for the Strategy, I proposed a 3-year research project, The Grainger Lab, to measure and iteratively report on the effectiveness of the Grainger Museum’s activities to fully integrating the Grainger Museum into the Teaching, Learning and Research agendas of the University. Being introduced to the theory of Design Based Research (DBR) in this #EDUC90970 course was so timely, as it gave me a theoretical structure for thinking about how this SoTL and SoTEL project could be effectively conducted, and – just as importantly – how I could communicate the concept to Museums & Collections senior management. While this research strategy is ‘on pause’ for the moment, it helped me to think about what research translation might look like in this context.

In March this year, after learning more about DBR, I worked with UoM museum professionals and academic colleagues to shape up this Prezi presentation which we shared with the Science Gallery International Research Committee. We proposed a future Design-Based pedagogical research situated in the new Science Gallery Melbourne, and potentially travelling to other Science Gallery sites such as in Dublin. I hope that we will start this project in 2022, taking DBR as an approach to explore some of the challenges posed by Vartiainen, above.

Exploring DBR specific to museum pedagogy on the net this week as part of #EDUC90970, I came across a very interesting dissertation by Henrikka Vartiainen, which documented a multi-year education study in a Finnish forest museum. Vartianinen’s definition of the aims of DBR in her context is: “to synthesize theoretical perspectives and empirical research in order to propose an approach to participatory learning that leverages the opportunities afforded by new technology, cultural environments, and communities, especially museums

Vartiainen created a design-oriented learning environment, and tested it on school students, trainee teachers, and professional teachers. Over a number of iterations, Vartiainen believed that the research team achieved their goal, “a dynamic activity system, where a community of learners negotiates common goals, divides their duties, and focuses their object-oriented and tool-mediated activities to accomplish the multifaceted learning task …. The learning community consisted of a student, fellow students, and teachers, working with domain experts and other adults. New technology, especially social media and mobile technologies, provided tools for collaboration, and data collection, and helped to transform ideas into digital representations that could be jointly negotiated, developed, and shared with a wider community.”(Vartiainen p.44)

Design underpins both the pedagogically-driven activities (design-orientated learning), and the ongoing assessment of the effectiveness of those activities (the DBR part). Vartiainen situates DBR in the context of new museum pedagogy which privileges on ‘object-oriented actions’, rather than the old-school pedagogy of ‘the transmission of artifact-related knowledge’ (48). In this productive and participatory learning model, in which there are multiple participants in the production of meaning, “the meaning and functional role of museum artifacts does not depend solely on the affordances of the museum or the properties of the artifacts, but is mediated by context-bound interactions of the subjects, their intentions, and tools.” (Vartiainen p.48). With technological tools, students create transmissable and shareable responses to their interactions with objects, which can even become further Learning Objects alongside the original artefacts.

The practical outcomes of this multi-year pedagogical experiment is an active website for the Forest Museum and its surrounding natural environment, on which the Learning Objects are gathered and shared with other students, teachers, and the general public. The site is multidimensional, taking advantage of video, twitter feeds, maps, among many other forms. To me it feels like a nice cross between informative and overtly experimental in itself. (Some of the links don’t work, the ‘professional’ quality of some of the media varies, but I was curious and stimulated to investigate…and learn. So, I’d say successful on a lot of fronts):

https://www.openmetsa.fi/wiki/index.php/OpenForest_portal

https://www.openmetsa.fi/

https://www.openmetsa.fi/wiki/index.php/OpenForest_portal

What I found particularly exciting about Vartiainen’s dissertation was the rigorous theoretical underpinning, which situated the learning activities and outcomes in the museum in theoretical frameworks such as sociocultural contexts, and technologically mediated learning, with the overarching exploration of Design-Orientated Pedagogy. Reading this paper also compelled me to explore the concept of Learning Objects, which I hadn’t consciously encountered before. These are: “…any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning.” (As a professional who operates in a field defined in recent years as ‘Object-based learning’, I am always fascinated by the slipperiness of language around objects/artefacts… stretching from the material and into the digital. Vartiainen doesn’t disappoint in this area, exploring this complexity at length.

Vartiainen, p. 53. “a developed learning system of interconnected elements that derive their
full meaning in relation to each other.”
Vartiainen, The second conceptual framework of design-oriented pedagogy in museums, p.40

A core focus of the dissertion (and of immediate interest to me in the context of #EDUC90970) is the use of technology as “a medium for enhancing design-oriented learning from and with museum artifacts”. Vartiainen observes how learners now have access to a great range of digital representations of museum artefacts, supported by contextual and tailored information via the internet. In particular, images are now cheap and abundant thanks to digital means (compared to when we used to buy art books that had 10 colour plates of highlight paintings, another 50 black and white images, and the rest text… or compared further back to when only rich folks could buy prints etched and created by Old Master printmakers such as Schongauer and Durer in the 15th century)..

Vartiainen states:

Multimodal digital artefacts may be represented in various forms or employ a combination of them, such as texts, drawings, diagrams, still photographs, multimedia presentations, animations, simulations and models of dynamic processes, interactive diagrams, maps, concept maps, databases, graphs, tables, hyperlinked web pages, audio and video files, and mathematical representations…the new technological opportunities challenge us to reconsider the current function and representation of museums in order for them to be a meaningful place for learning. Problems remain because museums seem to concentrate only on building a digital copy of the physical museum, instead of enhancing and deepening learning from museum artifacts …. To meet these challenges, this study attempts to apply the concept of the learning object to augment the meditational potential of museum artifacts.” [my highlight] (Vartiainen p. 19)

The focus for one of the design iterations, undertaken with trainee teachers, was the construction of Learning Objects for future learning activities, from physical museum artefacts. (p. 39) The design task (creating the Learning Object) orientated the interactions between subjects (students) artefacts (museum material culture) and (digital) tools, and “allowed the students to self-define and negotiate their areas and objects of interest, supported and extended by museum experts”.(p.42) The student teachers used tools such as digital cameras to shape and communicate new perspectives on the cultural artefacts, and social media platforms such as wikis as a platform for collaboration and sharing their newly created learning objects in their community of practice. Regarding the use of digital tools in the DOP, Vartiainen found in their study that “The analysis of tool-mediated activities indicated that use of participant-led photography strengthened and expanded the mediational potential of an artifact, and provided students the ability to reshape, represent, and embed the physical objects in relation to their own interest”. (p. 42)

To me, this supports an idea of a deeper and more transformative engagement by the participants with the museum environment and artefacts, beyond what we can usually achieve through talking and discussion only, in the physical space.

REFERENCES

Speight, Catherine, Anne Boddington and Jos Boys (2013). “Policy, pedagogies and possibilities”, in Museums and Higher Education Working Together : Challenges and Opportunities, edited by Anne Boddington, Taylor & Francis Group. ProQuest Ebook Central. https://ebookcentral.proquest.com/lib/unimelb/detail.action?docID=4513348

Vartiainen, Henriikka (2014). Principles for Design -Oriented Pedagogy for Learning from and with Museum Objects. Publications of the University of Eastern Finland Dissertations in Education, Humanities, and Theology No 60, University of Eastern Finland, Joensuu.

quick post on a slightly crazed virtual week

Last week was for me an object lesson in how to survive and thrive in the continuum of virtual education life in 2021. I saw our inimitable EDUC90970 (Facilitating Online Learning) virtual leader Thom in the Zoom lecture first thing Monday, and then in physical form on Thursday evening — unusual in itself, given we have existed to each other in pixels and computer-generated audio only up to this point — and Thom suggested I write a blog about the week which had had the potential to evolve into either a virtual nightmare, or a rich context of multiple applied learnings in the digital sphere. So this is it…

Sunday: using Uni computer at home all day to catch up on work, I was embracing learning a new technology (Adobe Spark presentation software) in real time while rewriting 2 lectures on Academic Engagement in University Cultural Collections, bringing in the virtual delivery mode stimulated by COVID-contexts last year. My first-year Arts Uni daughter questioned this approach (high risk) but I was embracing authentic learning, and was in the zone. Enjoying the fact that it was a weekend, and I wanted to de-couple from the home office and monitor, I was flying free on PC internal battery (but failed to notice when I plugged it in to the office again on Sunday evening that the power point was off… First mistake, which didn’t reveal it’s true impact until the following morning). Lecture happily completed. Second lecture, also in Spark, on Access to Complex Cultural Collections also updated, tick…

Beer time.

My technology-embracing new workplace – Science Gallery embedded in the Melbourne Connect building…

Monday, it’s going to be a big one, in at the office (see glamour pic above). Online lecture (EDUC90970) as student, followed directly by Masters student thesis supervision meeting (online), then online lecture with me delivering (no.1), break, then online lecture from me no.2, followed by some meetings in the office (new Melbourne Connect building, Science Gallery staff offices. (What is coming to be a fairly typical day in the office…) When I rocked into the Uni for the EDUC class, my laptop wouldn’t start. Oh no. It had been misbehaving, with weird slow loading and other mild problems during Sunday, and I jumped to the conclusion that it had potentially got a virus. (Second mistake – fail in Differential Diagnosis). Practicing my (evolving) open-plan-office social skills, I negotiated rapidly with my colleagues to use the only available networked desktop PC in the place, and settled with headphones into a fascinating lecture on heutagogy by Vickel Narayan… Brilliant. I shared the potential applications of the ideas synchronously with my colleagues in the class via multiple strands of Zoom chat, one with Solange (shared excitement on the potential for incorporating music-focussed academic outcomes and the idea of Frisson…more to come in this space!) and another with Samantha (shared excitement on the potential for health sciences multidisciplinary research using Science Gallery). I’m excited.

I’m also deeply relieved that I prepared both the lectures today in online formats (Adobe Spark, as mentioned), so that it didn’t matter what hardware I was using… I was flying free in virtual space! Jump straight from lecture into supervision meeting, also enjoyable and stimulating, and in the back of my mind wondering how to deal with the rapidly approaching scenario of giving an hour long lecture in an open plan office.

A whip-around the office of available technology revealed a new laptop that hadn’t yet been logged into the Uni system in someone’s filing cabinet… Colleague Matt supported a focussed scramble for electricity, internet; loading my Uni Identity so I could logon to my mail for the zoom link; then loading Zoom from scratch; then logging in to Adobe on a new device (which required a password to be sent to my phone which has by Adobe ID)…countdown 1 minute before postgrad class of Collection Management students expects me to appear magically online before them, and I’m racing out to the Melbourne Connect Superfloor next to the Science Gallery open plan office, to find a quiet corner (with a power point, as the new laptop shows 4% power). Whew, here I am… Here we all are (mostly with videos turned on, nice to see…) I warm up to my topic, go over the ‘Trigger Warning” about potentially disturbing material relating to Percy Grainger (important in a lecture, dealing in detail with complex content that has been addressed already in the public sphere . I’m on a roll…

6 minutes in, Zoom dies. My students disappear. More accurately, I disappear for my students.

I text the lecturer in charge: “finding another computer. back in 5” and race back to the office, trailing multiple cords, notebook and reading glasses. Addressing the hunched backs of my diligent colleagues, I announce that I have to give a lecture: I’m sorry I’m going to be talking out loud, a lot, about odd and potentially offensive stuff… I logon to the only Desktop computer again, find my Adobe tabs (I’ve been logged out, but it fortunately doesn’t take long to login and reload), and I’m off again. Successful lecture, engaged students, lots of curly questions at the end (a good sign in the context). Tick.

I apologise profusely to the office team for noise pollution, grab the borrowed laptop with it’s Zoom update problem, and head back out to the Superfloor for lecture number 2. A restart gets me back in the land of the digital living on this device, I sign back into Adobe Spark for the 3rd time for the day and reload the second lecture; jump into Outlook via the UoM Staff Portal to find the Zoom link for the lecture, then kick off the program to virtually meet 56 new faces for what is a highlighly pertinent conversation about museum pedagogy, SoTL, SoTEL, and the learnings we are all making about our new hybrid teaching and learning environments in a COVID-changed University world. Tick.

After lunch (no beer), I ring Uni IT to help talk me through my own laptop’s failure to start that morning. Mitch, the endlessly cheerful IT support technician I’ve had the pleasure of calling on multiple times in the past year, asks “So…did you plug it in?”

SHOOT. No. (Well, I thought I had.)

Total embarrassment. Mitch was very sweet about it, and we sorted some lagging CPU problems while we were at it.

Tuesday was virtually uneventful. Wednesday saw me delivering my Adobe Spark lecture no 1 again, this time in Dual-Delivery mode in Arts West, 30 students in the room, another 30 on the screen. Once again the online nature of Adobe Spark saved the day, as there was no tech that I could see to plug my PC in when I arrived in the room, so we found the Spark link I’d emailed to my colleague earlier, and logged into the lecture via his Mac computer. I found it quite curious presenting to simultaneous live and virtual students, and the chat was fun to negotiate, making sure everyone in the room could see (or hear) the questions that were asked, as well as the answers. It was old-school engagement, no virtual polls or collaborative MIRO boards, just enthusiastic conversation, conducted in cross-over f2f and virtual learning. Tick.

Thursday was a presentation to the public, in the context of Melbourne Knowledge Week, officially launching and talking about Living Instruments, a beautiful collaborative cross over of old school tech (musical instruments) and new school digital tech, all for the purpose of engaging audiences creatively with common cultural assets.

Snip of the front page of the newly launched Living Instruments platform

Dr Anthony Lyons (FFAM) and Abdul Rehman Mohammad (eResearch Comp Sci) and I presented together in the MC building, each using a different presentation software: me on Adobe Spark, Ant and Abdul in powerpoint, and Interactive Composition student Reuben Cumming through a pre-record video, loaded to Vimeo and linked to Spark:

All went swimmingly with the presentation, and afterwards we handed out old-school iPads for the 30 members of the public audience to try their hand in real time, playing with the application. Big tick.

So, what were my takeaways from this big tech week of teaching and learning in formal and informal environments? Be flexible, be collaborative; hold your nerve when the tech fails and trust in the skills we have all acquired in this last decade or two to problem solve in complex environments; remember you are human and fallible, and every other human around you is the same; and remind yourself that you’re lucky to be doing all this is a working environment that privileges innovation and Life-Long Learning…

What did I learn about ecologies of resources? I enjoy Adobe Spark, partly because it looks so professional despite being darned easy to use. (I am slightly nervous that when I come to give these lectures again in 2022 they may have mysteriously disappeared, or my account has been suspended unless I hand over $$ and I can’t access them, but I’m willing to trust at this point). I enjoy thinking about the affordances of different virtual presentation platforms and what they communicate to my audience by their structure and flow (For example, Prezi is delightful when I want to situate my audience in a physical space – for example, I’m describing a museum context so I use the metaphor of walking through the museum space via the virtual museum space, to ‘walk through’ key concepts that have a linear flow and I like that Prezi has a downloadable desktop app so I don’t have to online to create and shape and deliver my content). Adobe Spark allows me to use multiple images to ‘colour’ my presentation, without them being the centre of attention, as well as being very adaptable to embedded content. Prezi can’t embed video as far as I can tell… And I loved the way the guest lecturer Vickel used a MIRO board to share his content, which again exploited the platforms affordances and character in a way that aligned perfectly with his content. I am reminded again of Marshall McCluhan, and his aphorism The medium is the message

… the latest approach to media study considers not only the “content” but the medium and the cultural matrix within which the particular medium operates…

and

What we are considering here, however, are the psychic and social consequences of the designs or patterns as they amplify or accelerate existing processes. For the “message” of any medium or technology is the change of scale or pace or pattern that it introduces into human affairs…

McLuhan, Understanding Media: The Extensions of Man, Chapter 1

Final learning: make sure that Friday night beer is waiting in the fridge.

REFERENCES:

Marshall McLuhan. (1964) Understanding Media: The Extensions of Man. McGraw-Hill.